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Atomfall Devs Expected the Fallout Comparisons From Day One; Average Playtime Hits 25 Hours

Initially, you could easily confuse Atomfall For a game with a Fallout-like setting. Maybe even something similar to it. actual The Fallout game takes place in a post-apocalyptic version of England instead of the usual setting of post-apocalyptic America. Atomfall adopts a first-person perspective; it’s set in a world ravaged by nuclear events, which explains its title. The game also features an alternative history theme, much like the well-known Fallout series.

Ryan Greene, who serves as the art director at Rebellion, completely gets why people draw parallels between Atomfall and Fallout. Moreover, the development team anticipated these comparisons right after revealing Atomfall.

"Once you engage with the game, you understand it’s not Fallout; however, we were aware of this," Greene stated to Pawonation.com.

And one of our proprietors, Jason Kingsley, is a huge fan of the Fallout series, so naturally, when discussing any type of survival scenario in an apocalyptic setting, references to Fallout were bound to emerge. Those creators excel in their work, which we find quite impressive.

However, Atomfall doesn't bear much resemblance to Fallout. Last August, as mentioned when we covered this topic for Pawonation.com, this was highlighted. Atomfall is far more intriguing than just another take on a British Fallout. .

indeed, Greene cautioned that the comparison to Fallout is "misleading."

"Once you spend some time with it, you realize it stands alone," Greene mentioned. Additionally, Greene noted that Rebellion, unlike Microsoft-owned Bethesda, is an independent British company known for the Sniper Elite series. While their new game is more expansive compared to their previous titles, it doesn't quite reach the scale of an Elder Scrolls or Fallout adventure.

The truth is, we have this highly successful franchise, and we’re just version 1.0," Greene went on. "Being compared to those guys...thank you so much...Yes, we value it because they are a skilled team producing all of that.

Greene mentioned that an average playthrough of Atomfall typically lasts around "25-ish hours." Nevertheless, completionists could extend this duration "quite significantly."

To discover how the game is played, make sure to check it out. Pawonation.com’s latest hands-on with Atomfall provides new insights. , where our Simon Cardy lost control and eliminated everybody during his gameplay session.

It turns out, you can complete the whole game by eliminating every character, and it accommodates this approach. "Killing any character or all of them is permissible," Greene affirmed. "This is acceptable because we designed various endings for the game. Therefore, certain paths might be closed off if your gameplay involves interacting with specific characters consistently; however, you will discover numerous alternative ways to conclude the game successfully."

Atomfall doesn't feature a primary mission or secondary missions in the conventional RPG style. Instead, "it forms a interconnected narrative," as Greene described it.

“Even if you cut one strand, you often discover another thread that guides you back to the overarching puzzle.”

On the contrary, you can complete Atomfall without taking any lives. According to Greene, this seems "reasonably possible." He mentioned, "I have played for around nine hours, likely nearing half the game at a relatively quick development pace, and I haven’t killed anybody." Therefore, he believes that "you can avoid killing anyone throughout the entire game with no mandatory killings required."

Wesley serves as the UK News Editor for Pawonation.com. Follow him on Twitter using @wyp100. For inquiries, you may contact Wesley via email at wesley_yinpoole@Pawonation.com or privately through wyp100@proton.me.

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